
All Gates & Dungeons Guide 🚪
Gates are the core content of Solo Hunters. Each Gate is a procedurally generated dungeon containing random rooms, enemies, and a final boss.
🗺️ Gate Zones Overview
| Zone Name | Level Req. | Power Req. | Difficulty | Boss |
|---|---|---|---|---|
| Subway | 0+ | 0 | Very Easy | Rat King |
| Caves | 20+ | 2,600 | Easy | Arachne |
| Jungle | 80+ | 11,000 | Medium | Forest Guardian |
| Desert | 200+ | 32,000 | Hard | Sand Worm |
| Snow Forest | 300+ | 80,000 | Very Hard | Yeti King |
| Spider Cave | 380+ | 145,000 | Extreme | Spider Queen |
🔑 Key Features of Gates
1. Procedural Generation
No two runs are exactly the same. The layout, chest locations, and enemy spawns change every time you enter.
- Small Gates: 3-5 Rooms
- Large Gates: 7-10 Rooms (Better Loot!)
2. Difficulty Scaling
As you progress to higher zones, enemies gain:
- Higher HP and Damage
- New abilities (Stun, Poison, Burn)
- Aggressive AI
3. Rewards System
Your rewards depend on your Clear Rank:
- S-Rank: Clear < 5 mins, Kill 100% enemies. (Best Loot)
- A-Rank: Clear < 8 mins.
- B-Rank: Clear < 10 mins.
🔴 Special Gates: Red Gates
Red Gates are rare occurrences that spawn in place of normal gates.
- Spawn Chance: 5%
- Differences: Enemies are Elite, Environment is red, Boss is “Blood” variant.
- Loot: Guaranteed Gem drops (up to 340).
See Also: